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Rather than say this is at best indicative (which you keep saying) perhaps the readers would want to know why it is the ONLY way to compare like-for-like stickiness to sims - as it goes beyond just 'visits'. To help people I list below how the figures are worked out. Also this changes daily so you do need to consider mapping a rolling average of these figures. Finally if LL remove these figures then we could end up with the equivalent of a dot com bust - at the moment being able to see these figures openly is a bit like being able to see 'web traffic' stats in the early days of the internet vs companies over inflating their figures. I for one think we need to put pressure on LL to NOT remove these figures.
Also you need to add the figures up for the Australian sims - ABC TV Australian dont own the Virgin nightclub obviously! I just did a check on the figures as they have updated this morning and here are the latest (you can check inworld)...Notice that the small 16th of a sim bar area of the Pond has reached record levels, showing how the Oz community now see that as a main meeting/social spot.
BigPond - TOTAL 18004
Billabong bar 8014, Pondex 2731, The Pond 2594, Uluru 996, Harbour Bridge 814, Pyramid Spa 744, Ponderosa 648, Club Illusion 526, The Dome 454, Pondex 273, Opera House 210
ABC - TOTAL 11376
Sandbox tower 8687, Broadcast Tower 1172, Triple J 593, Eco House 346, Amphitheatre 310, Media Pod 181, Dreamtime Cove 87
Reporting dwell statistics in Second Life as a measure of engagement Traffic is a number allocated to each parcel which is based on the amount of residents who visited, and the time spent on that parcel out of their total time in world that day.
Every user gets a set number of traffic points to give out during the 24 hours between midnight and midnight. The user's points are then evenly divided between those parcels. So, if I was online for 1 hour and spent 20 minutes on resident A's parcel and 40 minutes on resident B's parcel, resident A would get 33% of my points and resident B would get 66%. Alternately, if I only spent 5 minutes online and spent all of it on resident A's land, they would receive all of my points.
Gary
The point of the article was more general in saying that the Australian presences are still performing well. I think any claim for one 'main meeting / social spot' is premature and even may never be realised, particularly as more presences are established. That said - what do others think? Do you tend to think of one area in SL as your main social spot? And is it an Australian or international one?
Sure there may be more, but at the moment that single 'spot' is busier than ALL the other branded areas in SL (expect pontiac and ABC). Obviously it will not compare strongly to various and many clubs (where there is endless rights infringing music). Not sure why the word premature comes into this - the' Bong' area as it if affectionately known has been between 3000-8000 for the past 3 months!
We should be celebrating this space which actually does not rely on any major Aussie 'icons' to promote it as I designed it as my original creation based loosely on a few look and feel pics I took when extensively travelling in RL in WA and QL in 2003.
BTW (rather than posting to another post) the quality of the new Australia sim is very poor, the builder has seeked no permissions (using pics of uluru and aboriginal art) and actually cheapens the Australia presence globally - see this image for instance, Uluru is turned into a lump of I don't know what! http://www.flickr.com/photos/garyhayes/515323325/
Also across the flyover road that cross uluru (!) there is a shopping mall full of ads (which looks nothing like the supposed Darling Harbour complex!). Now that really is being disrespectful.
Best Gary
On traffic stats: my understanding is that LL intend on providing an alternative to the current traffic stat option. One of my main gripes with the current system is that it advantages the 'bigger' presences'. A company that can afford to buy four islands and combine them is going to get a huge amount more traffic (assuming they create something people want to come to) than someone who owns a mainland sim. It's not unusual to see a hundred people on an island suite whereas any mainland sim will fall over around 50 people most times. Traffic stats are affected by this and hopefully any replacement traffic metrics take this into account.
ABC is one sim and is number two brand using these figures. The Pond figures, two thirds of the traffic is from one sim The Pond - the data above shows that 12000 out of 18000 is from that one sim.
Best Gary
That was my point - happy to be corrected of course ;)
The limits are - 15000 prims and you can control the number of agents on a sim (depending how lagged you want it to be). I know some owners who have set their agent limit to 120 and got that many on. People talk about oh you can only have 30 avatars in one sim (true about a year ago) now you can set the upper limit. 60-70 is actually more comfortable on the series 5 processors, and that is getting better. It really comes down to how many attachments and scripts each avie carries. For example you could get 100-130 noob avies (jeans/tshirt) on a sim without major performance hit.
Best Gary
Is it published anywhere?
Tateru - you raise one of the more interesting issues about all of this - the methodology. Any methodology is open to criticism and I've always been up front that mine is a snapshot only. I'd be fascinated to see more discussion on the issue as I know SL Insider has an excellent regular feature on traffic stats as well.
Again - a very worthwhile discussion to have all round.
Step 1 - Go inworld.
Step 2 - Type SEARCH/PLACES. Put in some of the big brand names like, Microsoft, IBM, L Word, Pontiac, BigPond, ABC etc:
Step 3 - Look at the numbers. Add them up to get a total for the brand.
Clear for you? In otherwords these figures are published all the time for all to see. This is why I keep saying if they are removed we will have no open figures to compare and don't understand why Lowell thinks there is a better traffic/dwell system.
Gary
But I would suggest if you are concerned about self-promotion just go and look yourself. The figures are obvious and visible to all.
Gary
I agree totally that whatever is in place should be as publicly viewable as they currently are.
My points are:
1. That the algorithm as it currently stands places too much emphasis on some factors (percentage time versus total time in-world) and not enough on others (idle time, activity-specific metrics). Whatever LL replace it with may not be better, but I remain hopeful.
2. That the current traffic stats are transparent, but really only to experienced SL users. A new business or NGO can easily be snowed by traffic figures. In an ideal world the figures would be as finessed as those available on the web - and it probably will end up that way.
I had this one guy who used to visit my store parcel. He'd turn up regularly when the neighbours two parcels north were having avatar-sex, and stand on my roof, snooping.
He was worth 200 points of traffic for his 20 minute stay. Conversely, I'm worth less than 1 point of traffic virtually everywhere I go. I'm either not there for long enough, I cross a property line, or it's such a small percentage of my total time, that it just doesn't factor in at all.
Oh, and traffic isn't being removed from SL - it might not even be being removed from the search system. It's just not going to be used as a *ranking* determinant for search results.
As for the methodology, most of the venues we're measuring the majority of their land is unlisted parcels, with traffic not available by search. That means a heavily trafficked site with a listed parcel may appear to be busier/more popular than an even more heavily trafficked site where much of the build is on unlisted parcels.
Already tried the search-and-add methodology, and it gave us a highly skewed (and easily gameable) result.
Yes I actually travel to parcels too that are unlisted and add them to measurements as I have noticed quite a few 'brands' now removing themselves from search because they obviously dont want the world to see how 'low' there actual passing/dwell traffic is.
I disagree with your comments as both you and Lowell seem to concentrate on spikes vs long term dwell usefulness (now that is a skewed perspective too). Like talking about an election and saying well my three friends voted for candidate X who didnt win there it is rigged?!. We have been taking readings over the past few months and the 'order' or popularity is pretty consistent. Here is the latest order based on all the parcels for each of these brands. I have removed 2 brands who refuse to have their parcels listed in search or even inform us of their full range of parcels. This strikes me as 'cover-up' poor performance (given that both are big builds - designed to keep avies on their land). So pulling out one or two examples, like your 20 min one stop person, or a group of friends staying most of one evening are just more examples of spikes.
To me this is about comparison over longer periods of time. I will say again, comparison over long periods NOT one off, anecdotal events. Until there is an alternative, fair, agnostic system (vs companies and sims just telling us how popular they are) then this remains. Gary
Positions based on dwell for we 28 may:
(range from 19 000 at top to 48 at bottom.)
BigPond
Pontiac
ABC TV Australia
NetG Training
Nissan
Mercedes-Benz
IBM
Dell
Mazda
American Apparel
Showtime (L Word)
Microsoft
MTVN
Toyota
Reuters
AOL
Sears
Samsung
Sony Ericsson
Adidas Reebok
Starwood Hotels
Sony BMG
STA Travel
BMW
Circuit City
ABN AMRO
Cisco
PA Consulting Group
Intel
Sun Microsystems
Sundance Channel
Sprint
The Infinite Mind
Text 100
Wired Magazine
CNET