Community Page
- www.metaversejournal.com/ Jump to website »
-
Subscribe -
Community
-
Top Commenters
-
Popular Threads
-
Recent Comments
- Their management of tickets (it's very strange), the first phase should be directed to the merchant and can be noticed that a lot of benefit of the individual lots are not traders, some traders...
- hey i want to be able to buy the stuff other wise wat are we going to do with the b bucks
- Jeremy, Thank you for your response. Maybe I'm just very unlucky but I've tried weekdays and weekends right around the clock and every time the place has been dead. Last time there were...
- I've yet to have a look at Singapore. In actual life the most I've been there was been Changi Airport, but it looks potentially interesting.
- I'm addicted to WoW. The landscape changes from area to area. The trade skills let you make hundreds of different items. The items all look different and nifty. You can learn tens of...
The Metaverse Journal
Australia's premiere virtual worlds news service
A great question was asked to me in-world (hi Medoix) - is it possible to build a bridge over a Linden-owned road? Anyone know of this happening? It would seem there’d be permissions issues but if someone has a solution it’d be a great one to share. Hell, there&%2
... Continue reading »
2 years ago
What I find annoying about linden roads, is that you can't rez a vehicle there as it is no build. I think they should be converted to a reasonable - auto return, but there may be other reasons why this is as it is.
I dunno.
Orion
2 years ago
2 years ago
Zak and I own a plot that borders both sides of a Linden road, and one day on a lark we decided to see if we could put a bridge across. Auto-return KILLED that dream! As far as I can tell, each object is plotted on the grid at it's center axis (the intersection of x,y,z). As long as that center axis is not on Linden land, you can safely overlap it without fear of auto-return - so up to 5m max. Once that axis crosses, the object becomes a trespasser.
I read at one point that bridges can be considered on a case-by-case basis, but that it is difficult to get this done because Linden doesn't have the resources available to do constant construction for members. Fair enough, but it would be nice to see SOME options for folks like Zak and I. (In their defense, Linden was nice enough to move trees out of the sightlines of our doors, but I would have liked to see them removed altogether, or pushed out of the borders of our plot at least.)
As for vehicles, I agree you should be able to take them on Linden roads (where else are you supposed to go - sandboxes?) The funny thing is that the option is there to allow people to bring items in without actually building on the land. Why isn't it activated? Who knows. Hopefully there will be changes to all of this in the future.
2 years ago
Its Adjacent to Bedrock Casino.
It appears that the owners of the casino,also own the land on the opposite side of the road
2 years ago
i basically took Orion notes and worked with them. i put 4 10m long planks together and linked them end by end. then put this on one side of the road with the halfway mark clearly on my land, then made another exact copy and put it on the other side clearly still half on my land, and they met in the middle over the linden road. now if you do this you have 40m to play with and i don't think any linden road is 40m wide...
happy building, thanks again.
1 year ago
If you wanted a big bridge, just build half in your land, half in your mate's land and make them meet in the middle, unlinked.
Happy Bridging.
Pants.
10 months ago
btw, the new Linden roads are being made with places to rez vehicles every so often so you won't have the problem Orion talked about.
9 months ago
By now we took down the bridges.. and instead simulated our own road pavement by using megaprims pushed in place and anchored on our land. Totally unsatisfactory of course.. but since nobody but us seems to care...
Kirachan Fitzgerald
7 months ago
Cheers