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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>The Metaverse Journal - Latest Comments in Casinos in SL &amp;#8211; the beginning of the end?</title><link>http://themetaversejournal.disqus.com/</link><description>Australia's premiere virtual worlds news service</description><atom:link href="https://themetaversejournal.disqus.com/casinos_in_sl_the_beginning_of_the_end/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Sat, 07 Apr 2007 09:28:51 -0000</lastBuildDate><item><title>Re: Casinos in SL &amp;#8211; the beginning of the end?</title><link>http://www.metaversejournal.com/2007/04/06/casinos-in-sl-the-beginning-of-the-end/#comment-1319721</link><description>&lt;p&gt;Fact is most large casino's are on private islands. Fact is mainland casino's are rather small in comparision and provide just as much lag if not less then those at a club on mainland. Scripts from a casino contribute to lag but are not all to blame for lag (server lag). Using high rez textures on a home can contribute more lag (client or computer lag) making it more noticable to the user then scripts. Using AO's on yourself and multiplying that by everyone that's at a place in SL can contribute to lag.&lt;/p&gt;&lt;p&gt;Bottom line is casino's are not all to blame for mainland lag.&lt;/p&gt;&lt;p&gt;Stick 40 prim heavy script heavy avi's in a class 5 sim with nonthing in it.. no buildings no textures no casinos/clubs  and tell me you dont experience lag. My guess is you will.&lt;/p&gt;&lt;p&gt;And no... not all casino's go camp crazy with 20+ camping chairs and 20+ zombies. :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">william fish</dc:creator><pubDate>Sat, 07 Apr 2007 09:28:51 -0000</pubDate></item></channel></rss>