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The Metaverse Journal
Australia's premiere virtual worlds news service
In a move that’s already garnered some heavy criticism, Linden Lab today announced some significant prices on a type of land called Openspaces. It’s the type of land meant for ‘light’ use. Over the past seven months that Openspaces has been available
... Continue reading »
8 months ago
Well done LL
8 months ago
It looks like that concept was more popular than they anticipated. I know that I considered it, but that was at the time my general interest in SL was beginning to wane, so I decided not to go for it.
They should offer a "mid tier" sim, at the new $125 per month price, with the increased prim allowance, and also a "low tier" sim, which is more like the original Openspace, with the lower prim count.
And yes, with the non-US currencies diving as compared to the US dollar, it is a bit of a double slug to the rest of the world. If I had been spending, say, $US100 per month on openspace about a month ago, It would have been costing me about $AUD110. Now, with a 66% cost increase, it would cost me $US176, and, with the AUD worth peanuts compared to what it was, that would actually cost me .. what ... $AUD275? .... A 275% increase. Way to go!
Aside from the Openspace issue, I'm also fascinated by what this implies about how much revenue they are getting per server. When talking about "full" non-openspace sims, I've always assumed that the "one sim per CPU" meant "one CPU per core", and this Linden post seems to confirm it.
So, on a single CPU, 4 core server, they are running 4 full sims. 4 x $US295 = $1180 per month.
I work for a corporate IT hosting provider here in Australia. Our "mid-tier" server is an IBM 3650 with 2 x quad core processors. We charge about $AUD250 per server per month (so, currently, about $US150). And we are not using commodity "white box" servers - these are quality machines. The "high-tier" box is an IBM 3850 with 4 CPUs. For that, I think we charge about $AUD400 per month, currently about $US250 - in Linden terms, that would run 16 sims, which would give them about $US4720 per month revenue.
Yes, they have their "asset servers". We do too - we call them "infrastructure servers", and the cost is bundled into that monthly cost. They have bandwidth costs - so do we - we have private fully managed links to Japan, India and the USA. We rent computer room floor-space off a rack-space provider. All those costs are bundled into the per month server charge. It's very similar to LL's model.
Admittedly the company I work for runs pretty close to the bone as far as actually making a profit (by design). But, I find it hard to believe that LL are not making a huge profit, unless they are doing something majorly wrong.
/end rant
8 months ago
That should have read .... "one SIM per core"
:/
8 months ago
I have a very limited grasp on networking and all that stuff, but if they dropped server prices down to say... $150/month (which would be profitable based on your pricing for a "high-tier" or class 5 or 6) per region, takeup on these regions would be incredibly massive and the whole thing would presumably collapse under its own weight.
Begs the need for solid inter-grid teleportation to enable and man & his dog to simply host their own region/grid privately and link it to a central grid, (kinda like what they do with ummmm, the internet, hehe)
Would be a pretty cool model to allow any ISP to rent out a server of varying configurations and pricing and simply connect them to the LL grid for some kind of fee in a similar fashion to the way the Internet works in general.
Might enable variations like 1024x1024 regions with 50,000 prims running smoothly with 200ish avatars hosted on a single quad core machine. Actually i'd be surprised if someone hasn't already done that.
It'll be funny looking back in 5-10 years at our measly 256x256 regions. Reminds me of 1.44mb floppy drives.
8 months ago
Such business practises show no integrity at all, companies who pull such a stunt made their reputation for the future with the general public.