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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>The Metaverse Journal - Latest Comments in SL Combat Expo kicks off</title><link>http://themetaversejournal.disqus.com/</link><description>Australia's premiere virtual worlds news service</description><atom:link href="https://themetaversejournal.disqus.com/sl_combat_expo_kicks_off/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Tue, 20 May 2008 00:06:56 -0000</lastBuildDate><item><title>Re: SL Combat Expo kicks off</title><link>http://www.metaversejournal.com/2008/05/18/sl-combat-expo-kicks-off/#comment-1333076</link><description>&lt;p&gt;Dandelion, I think the idea of letting estate owners set script and rez permissions according avatar age or account type is certainly a good idea. Also as SL moves to open servers, sim owners will have even more choice as to how to control access and security on their land.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Apollo Case</dc:creator><pubDate>Tue, 20 May 2008 00:06:56 -0000</pubDate></item><item><title>Re: SL Combat Expo kicks off</title><link>http://www.metaversejournal.com/2008/05/18/sl-combat-expo-kicks-off/#comment-1333075</link><description>&lt;p&gt;You know, weapons used in grief attacks are rarely those used in combat. Griefing is a matter of security of the software not existence of weapons. Speaking of which, we could do a bit more about security. Please sign this &lt;a href="http://metaverse.acidzen.org/2008/lets-stop-griefing-please" rel="nofollow noopener" target="_blank" title="http://metaverse.acidzen.org/2008/lets-stop-griefing-please"&gt;JIRA&lt;/a&gt;. Thanks.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">dandellion</dc:creator><pubDate>Mon, 19 May 2008 11:22:20 -0000</pubDate></item><item><title>Re: SL Combat Expo kicks off</title><link>http://www.metaversejournal.com/2008/05/18/sl-combat-expo-kicks-off/#comment-1333074</link><description>&lt;p&gt;There are weapon free sims, but griefers still turn up with them and cause problems.&lt;/p&gt;&lt;p&gt;Many of them are just buying weapons from somewhere.&lt;/p&gt;&lt;p&gt;I'd like to see a system where an object had to be marked as a weapon by it's creator, and if a person tried to rez a weapon on a weapon free sim, they couldn't... that simple.&lt;/p&gt;&lt;p&gt;Wolfie!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Wolfie Rankin</dc:creator><pubDate>Mon, 19 May 2008 10:24:41 -0000</pubDate></item><item><title>Re: SL Combat Expo kicks off</title><link>http://www.metaversejournal.com/2008/05/18/sl-combat-expo-kicks-off/#comment-1333073</link><description>&lt;p&gt;SL is easily big enough to cater for both viewpoints.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">skribe Forti</dc:creator><pubDate>Mon, 19 May 2008 06:46:46 -0000</pubDate></item><item><title>Re: SL Combat Expo kicks off</title><link>http://www.metaversejournal.com/2008/05/18/sl-combat-expo-kicks-off/#comment-1333072</link><description>&lt;p&gt;Thanks for the write-up Lowell. Also, I think a lot of companies from many sectors will be looking for skilled builders, scripters and other content creators. Either to build initial content or help maintain it later, and also guide them around Second Life. This would include how to make their parts of the Metaverse weapons free, if they choose to, or to choose the level of security they wish to have. As Dandellion says, there are parts of the grid that are weapons free,  and that policy can be set (if they choose to) by the owner of the land.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Apollo Case</dc:creator><pubDate>Sun, 18 May 2008 17:50:07 -0000</pubDate></item><item><title>Re: SL Combat Expo kicks off</title><link>http://www.metaversejournal.com/2008/05/18/sl-combat-expo-kicks-off/#comment-1333077</link><description>&lt;p&gt;We do have parts of the grid that are weapon free, right?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">dandellion</dc:creator><pubDate>Sun, 18 May 2008 10:06:52 -0000</pubDate></item><item><title>Re: SL Combat Expo kicks off</title><link>http://www.metaversejournal.com/2008/05/18/sl-combat-expo-kicks-off/#comment-1333071</link><description>&lt;p&gt;I agree Lowell, I hope that one day we can have a weapons free grid.&lt;br&gt;There are plenty of games out there with the type of graphics gamers want,&lt;br&gt;Leave SL for those of us who just want to build and make friends in peace.&lt;/p&gt;&lt;p&gt;Wolfie!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Wolfie Rankin</dc:creator><pubDate>Sat, 17 May 2008 22:05:45 -0000</pubDate></item><item><title>Re: SL Combat Expo kicks off</title><link>http://www.metaversejournal.com/2008/05/18/sl-combat-expo-kicks-off/#comment-1333070</link><description>&lt;p&gt;Oh no! That will take all my money again.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">dandellion</dc:creator><pubDate>Sat, 17 May 2008 15:37:43 -0000</pubDate></item></channel></rss>