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Linden Lab launches Second Life Enterprise beta today
We also had a lot more newbies wander into Luskwood from across Ahern as a result of the problems with TP encouraging actual travelling with moving across distances. While some of these were ARable buffoons, I believe this was overall a bit of a good thing for us.
Thanks to those people attempting to remedy the problems, I hope further testing will be involved next time or more smaller updates so it is easier to find problems.
My remedy has been to play less SL in last 24 hours as only thing I can do reliably is chat.
This tells me that SL is new. I don't think anything else quite like it exists. SL is still a child and it's growing up. As it grows, mistakes will be made; as long as lessons are learnt from those mistakes then that's fine. (Personally I defend my right to make mistakes). I'm amazed at what SL can acheive now and know that as it gets older, it will get better and better. The guys and gals behind SL work really hard on it and probably hate all issues more than any other user on the system; it's their baby and they are passionate about it. Well done to those people.
For myself, I know it will take some time to get the kinks ironed out, and I can be patient. I thnk it would be expecting a lot to have something this complex work perfectly out of the chute. I'm using this transition time as an opportunity to practice some in-world scripting, and I've already managed to learn some things that I am planning to implement once the grid stabilizes.