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- Their management of tickets (it's very strange), the first phase should be directed to the merchant and can be noticed that a lot of benefit of the individual lots are not traders, some traders...
- Jeremy, Thank you for your response. Maybe I'm just very unlucky but I've tried weekdays and weekends right around the clock and every time the place has been dead. Last time there were...
- I've yet to have a look at Singapore. In actual life the most I've been there was been Changi Airport, but it looks potentially interesting.
- @Laura and @skribe, I'm sorry that's been your experience in Twinity so far. Our community is smaller, but growing, and admittedly, we haven't done much that would work on Australia...
- I concur. I visited again recently and the only thing that had changed since my video review is that there were even fewer people around than there was in December.
The Metaverse Journal
Australia's premiere virtual worlds news service
The past couple of days have seen near continuous issues for Second Life. At time of writing, there’d been yet another update from Linden on the problems. Over the past twelve hours there’s been consistently high numbers of people logged in, coinciding with the US weekend
... Continue reading »
2 years ago
2 years ago
2 years ago
We also had a lot more newbies wander into Luskwood from across Ahern as a result of the problems with TP encouraging actual travelling with moving across distances. While some of these were ARable buffoons, I believe this was overall a bit of a good thing for us.
2 years ago
Thanks to those people attempting to remedy the problems, I hope further testing will be involved next time or more smaller updates so it is easier to find problems.
My remedy has been to play less SL in last 24 hours as only thing I can do reliably is chat.
2 years ago
2 years ago
This tells me that SL is new. I don't think anything else quite like it exists. SL is still a child and it's growing up. As it grows, mistakes will be made; as long as lessons are learnt from those mistakes then that's fine. (Personally I defend my right to make mistakes). I'm amazed at what SL can acheive now and know that as it gets older, it will get better and better. The guys and gals behind SL work really hard on it and probably hate all issues more than any other user on the system; it's their baby and they are passionate about it. Well done to those people.
2 years ago
For myself, I know it will take some time to get the kinks ironed out, and I can be patient. I thnk it would be expecting a lot to have something this complex work perfectly out of the chute. I'm using this transition time as an opportunity to practice some in-world scripting, and I've already managed to learn some things that I am planning to implement once the grid stabilizes.