Community Page
- www.metaversejournal.com/ Jump to website »
-
Subscribe -
Community
-
Top Commenters
-
Popular Threads
-
Recent Comments
- Their management of tickets (it's very strange), the first phase should be directed to the merchant and can be noticed that a lot of benefit of the individual lots are not traders, some traders...
- hey i want to be able to buy the stuff other wise wat are we going to do with the b bucks
- Jeremy, Thank you for your response. Maybe I'm just very unlucky but I've tried weekdays and weekends right around the clock and every time the place has been dead. Last time there were...
- I've yet to have a look at Singapore. In actual life the most I've been there was been Changi Airport, but it looks potentially interesting.
- I'm addicted to WoW. The landscape changes from area to area. The trade skills let you make hundreds of different items. The items all look different and nifty. You can learn tens of...
The Metaverse Journal
Australia's premiere virtual worlds news serviceThe Unofficial Second Life Building Guide - 5 copies up for grabs
Started by Lowell Cremorne · 9 months ago
Killer Guides are a well-known e-book producer in the MMO sphere. Their recently launched Second Life Building Guide is a 120-page run through on content creation in Second Life
The review
As a true content creation amateur, I feel I’m well placed to assess the usefulness of the ... Continue reading »
The review
As a true content creation amateur, I feel I’m well placed to assess the usefulness of the ... Continue reading »
9 months ago
9 months ago
9 months ago
9 months ago
9 months ago
Thanks
SynCere Talon
9 months ago
9 months ago
Wouldn't mind keeping in touch on medical clinics. We have (at QUT) an academic interested in a hospital based clinical area providing experiential practice in developing clinical decision making skills.
Contact at work: janice.white@qut.edu.au
9 months ago
One of the frustrating things about SL is avatars are restricted to a single set of attachment points.
One you attach something to a point - e.g. a new head to the skull attachment point - that point is off limits to other objects. I shouldn't have to choose between a head and a hat - I want a head *and* a hat!
Allowing each attachment point to have one or more objects to be attached should solve the problem .
9 months ago
9 months ago
9 months ago
9 months ago
As for what I would build....well, I think I would start small and work my way up. Perhaps beginning with accessories for avatars, weapons, and unique popular culture inspired things. From there move on to vehicles, avatars, and even houses. Second Life is a land of limitless possibilities, so why should I be constrained as to what I build? I could build anything with a bit of guidance and inspiration, and believe you me, there is plenty of inspiration around Second Life, judging by what I've seen other people build.
I don't know if I will win or not, but if I do, I can guarantee that your book will be put to good use, and you can rest knowing that just one more Second Life citizen has joined in the shared world of content creation perhaps a little faster than he otherwise would have on his own.
9 months ago
9 months ago
9 months ago
9 months ago
9 months ago
9 months ago
9 months ago
9 months ago
9 months ago
* virtual courtroom (for mock trials with law schools interstate or internationally)
* virtual crime scene
* virtual hospital
* virtual city hall (for roleplay with bureaucracy)
* virtual law offices (for roleplay interactions between law firms)
3 months ago
I also need texturing ideas and methodes.