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<rss version="2.0"><channel><title>The Metaverse Journal - Latest Comments in The Unofficial Second Life Building Guide - 5 copies up for grabs</title><link>http://themetaversejournal.disqus.com/</link><description>Australia's premiere virtual worlds news service</description><language>en</language><lastBuildDate>Mon, 23 Mar 2009 08:50:47 -0000</lastBuildDate><item><title>Re: The Unofficial Second Life Building Guide - 5 copies up for grabs</title><link>http://www.metaversejournal.com/2008/10/04/the-unofficial-second-life-building-guide-5-copies-up-for-grabs/#comment-7439975</link><description>I am a novice builder who need the shortcuts to speed my building and make my constructs more presice.&lt;br&gt;I also need texturing ideas and methodes.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex</dc:creator><pubDate>Mon, 23 Mar 2009 08:50:47 -0000</pubDate></item><item><title>Re: The Unofficial Second Life Building Guide - 5 copies up for grabs</title><link>http://www.metaversejournal.com/2008/10/04/the-unofficial-second-life-building-guide-5-copies-up-for-grabs/#comment-2976316</link><description>Hi Kim,&lt;br&gt;&lt;br&gt;Wouldn't mind keeping in touch on medical clinics. We have (at QUT) an academic interested in a  hospital based clinical area providing experiential practice in developing clinical decision making skills.&lt;br&gt;Contact at work: &lt;a href="mailto:janice.white@qut.edu.au" rel="nofollow"&gt;janice.white@qut.edu.au&lt;/a&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">janicewhite</dc:creator><pubDate>Fri, 10 Oct 2008 04:24:01 -0000</pubDate></item><item><title>Re: The Unofficial Second Life Building Guide - 5 copies up for grabs</title><link>http://www.metaversejournal.com/2008/10/04/the-unofficial-second-life-building-guide-5-copies-up-for-grabs/#comment-2976292</link><description>Gee... gets the imagination going!   We'd like:&lt;br&gt;&lt;br&gt;* virtual courtroom (for mock trials with law schools interstate or internationally)&lt;br&gt;* virtual crime scene&lt;br&gt;* virtual hospital&lt;br&gt;* virtual city hall (for roleplay with bureaucracy)&lt;br&gt;* virtual law offices (for roleplay interactions between law firms)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">janicewhite</dc:creator><pubDate>Fri, 10 Oct 2008 04:18:24 -0000</pubDate></item><item><title>Re: The Unofficial Second Life Building Guide - 5 copies up for grabs</title><link>http://www.metaversejournal.com/2008/10/04/the-unofficial-second-life-building-guide-5-copies-up-for-grabs/#comment-2959174</link><description>A comprehensive book on building is just what I need and have been waiting for.  My main interest in Second Life is to learn to build.  I’ve always found it difficult finding nice homes to fit on my 512 sq m block.  I’m looking forward to experimenting with what I could build that would fit.  With a limited budget I would be extremely grateful to win a copy.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Cinnamon Ariantho</dc:creator><pubDate>Thu, 09 Oct 2008 05:49:18 -0000</pubDate></item><item><title>Re: The Unofficial Second Life Building Guide - 5 copies up for grabs</title><link>http://www.metaversejournal.com/2008/10/04/the-unofficial-second-life-building-guide-5-copies-up-for-grabs/#comment-2959084</link><description>Generally speaking I’ve mainly been a content ‘user’ rather than a content creator to date.  KillerGuides Building Guide could just turn the tide on that scenario.  My first home in Second Life was a beach shack, so to kick back on the beach in my own creation would complete the dream.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rusty Roar</dc:creator><pubDate>Thu, 09 Oct 2008 05:24:20 -0000</pubDate></item><item><title>Re: The Unofficial Second Life Building Guide - 5 copies up for grabs</title><link>http://www.metaversejournal.com/2008/10/04/the-unofficial-second-life-building-guide-5-copies-up-for-grabs/#comment-2894137</link><description>I'm a Technology Education Specialist working at the state level to determine ways that SL could be used in education.  I'm interested in building classrooms in world that would be helpful to teachers for the state.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Don Karin</dc:creator><pubDate>Mon, 06 Oct 2008 11:57:44 -0000</pubDate></item><item><title>Re: The Unofficial Second Life Building Guide - 5 copies up for grabs</title><link>http://www.metaversejournal.com/2008/10/04/the-unofficial-second-life-building-guide-5-copies-up-for-grabs/#comment-2883242</link><description>I work with elderly people who have limited access to the real world because of physical impediments. I have a growing group who use Second Life for social contact and find many are keen to learn building techniques and have a small but growing group who work together on this project to express their creativity. It brings them much joy. The Unofficial Second Life Building Guide will be a great asset for this group.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rayn Juran</dc:creator><pubDate>Sun, 05 Oct 2008 17:33:48 -0000</pubDate></item><item><title>Re: The Unofficial Second Life Building Guide - 5 copies up for grabs</title><link>http://www.metaversejournal.com/2008/10/04/the-unofficial-second-life-building-guide-5-copies-up-for-grabs/#comment-2880010</link><description>In SL, I'd like to reconstruct the old Roman Forum of Julius Caesar's time.  This guide would be extremely helpful to me.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rich </dc:creator><pubDate>Sun, 05 Oct 2008 12:08:47 -0000</pubDate></item><item><title>Re: The Unofficial Second Life Building Guide - 5 copies up for grabs</title><link>http://www.metaversejournal.com/2008/10/04/the-unofficial-second-life-building-guide-5-copies-up-for-grabs/#comment-2873404</link><description>I'm a web and art teacher who would like to make an orientation sim for the college I work for in collaboration with graphic design students.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Iris</dc:creator><pubDate>Sat, 04 Oct 2008 22:56:29 -0000</pubDate></item><item><title>Re: The Unofficial Second Life Building Guide - 5 copies up for grabs</title><link>http://www.metaversejournal.com/2008/10/04/the-unofficial-second-life-building-guide-5-copies-up-for-grabs/#comment-2869714</link><description>I'd like to build a more user-friendly learning space for my colleagues and Australian educators on how to use Second Life in general and how to get more effective use from it with their students.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">KerryJ</dc:creator><pubDate>Sat, 04 Oct 2008 20:57:59 -0000</pubDate></item><item><title>Re: The Unofficial Second Life Building Guide - 5 copies up for grabs</title><link>http://www.metaversejournal.com/2008/10/04/the-unofficial-second-life-building-guide-5-copies-up-for-grabs/#comment-2869679</link><description>Hi, I've been interested in building a lean-to barn as an addition to my small cottage on Caledon Brigadoon.  I haven't been able to find timber textures which would let me frame the window openings.  I'm fussy and want to learn how to but up my prims so they don't have that really aggravating flicker or dashed line that you get when the prims either overlap or don't meet up precisely.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">AnyaD</dc:creator><pubDate>Sat, 04 Oct 2008 20:51:39 -0000</pubDate></item><item><title>Re: The Unofficial Second Life Building Guide - 5 copies up for grabs</title><link>http://www.metaversejournal.com/2008/10/04/the-unofficial-second-life-building-guide-5-copies-up-for-grabs/#comment-2868261</link><description>Well, I've been in Second Life for a while, but I'm still a novice at many things, one of which is building. I would like to tackle it eventually, having dipped into texturing a little, and having studied programming outside of Second Life (have yet to really tackle LSL though).&lt;br&gt;&lt;br&gt;As for what I would build....well, I think I would start small and work my way up. Perhaps beginning with accessories for avatars, weapons, and unique popular culture inspired things. From there move on to vehicles, avatars, and even houses. Second Life is a land of limitless possibilities, so why should I be constrained as to what I build? I could build anything with a bit of guidance and inspiration, and believe you me, there is plenty of inspiration around Second Life, judging by what I've seen other people build.&lt;br&gt;&lt;br&gt;I don't know if I will win or not, but if I do, I can guarantee that your book will be put to good use, and you can rest knowing that just one more Second Life citizen has joined in the shared world of content creation perhaps a little faster than he otherwise would have on his own.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Adrian Tallent</dc:creator><pubDate>Sat, 04 Oct 2008 17:10:25 -0000</pubDate></item><item><title>Re: The Unofficial Second Life Building Guide - 5 copies up for grabs</title><link>http://www.metaversejournal.com/2008/10/04/the-unofficial-second-life-building-guide-5-copies-up-for-grabs/#comment-2841359</link><description>I'm now building very detailed and nice house, and scripted gadgets. Hope i have chance to reference this wonderful guide. Thanks!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ken Zhao</dc:creator><pubDate>Sat, 04 Oct 2008 13:13:32 -0000</pubDate></item><item><title>Re: The Unofficial Second Life Building Guide - 5 copies up for grabs</title><link>http://www.metaversejournal.com/2008/10/04/the-unofficial-second-life-building-guide-5-copies-up-for-grabs/#comment-2839868</link><description>The creation of a kiva complex in the native anasazi style I think. The sacred ceremonial chamber, the cliff dwelling of Crow canyon, and the Chaco canyon dwelling complex give many fascinating elements to draw from. The sacred geometry and siteing of the windows to beam the sun into the chambers according to the seasons and solar meridian crossings, down to the individual family apartments in the cliff complex are wonderful details to work with. Easily linked to the archeology museums and preserved sites in the southwestern US, it would be quite a complex, but satisfying build.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Skylarian</dc:creator><pubDate>Sat, 04 Oct 2008 11:58:13 -0000</pubDate></item><item><title>Re: The Unofficial Second Life Building Guide - 5 copies up for grabs</title><link>http://www.metaversejournal.com/2008/10/04/the-unofficial-second-life-building-guide-5-copies-up-for-grabs/#comment-2837779</link><description>I would like to learn to build accessories for Mermaids to use when they are visiting above the surface and also some prim accessories for fairies.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Faerie Hax</dc:creator><pubDate>Sat, 04 Oct 2008 07:05:37 -0000</pubDate></item><item><title>Re: The Unofficial Second Life Building Guide - 5 copies up for grabs</title><link>http://www.metaversejournal.com/2008/10/04/the-unofficial-second-life-building-guide-5-copies-up-for-grabs/#comment-2837545</link><description>What would I like to build in SL?  A new, more flexible avatar framework!&lt;br&gt;&lt;br&gt;One of the frustrating things about SL is avatars are restricted to a single set of attachment points.&lt;br&gt;One you attach something to a point - e.g. a new head to the skull attachment point - that point is off limits to other objects.  I shouldn't have to choose between a head and a hat - I want a head *and* a hat!  &lt;br&gt;&lt;br&gt;Allowing each attachment point to have one or more objects to be attached should solve the problem .</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nankeen Heron</dc:creator><pubDate>Sat, 04 Oct 2008 05:53:00 -0000</pubDate></item><item><title>Re: The Unofficial Second Life Building Guide - 5 copies up for grabs</title><link>http://www.metaversejournal.com/2008/10/04/the-unofficial-second-life-building-guide-5-copies-up-for-grabs/#comment-2837531</link><description>One of the things I need to build for work is a medical clinic that we can use to train nurses.  Secondly, I'd want to give my island community a face lift now that my research project is nearly finished.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Kim Flintoff</dc:creator><pubDate>Sat, 04 Oct 2008 05:48:52 -0000</pubDate></item><item><title>Re: The Unofficial Second Life Building Guide - 5 copies up for grabs</title><link>http://www.metaversejournal.com/2008/10/04/the-unofficial-second-life-building-guide-5-copies-up-for-grabs/#comment-2837505</link><description>Oh what a great idea, love the article too. I am currently working on creating quality homes and products for the 1024sq and 512sq market. It is so hard to find really quality homes in that category. Many of the homes I build can be used alone or together. Many are for tinies too. Eventually I would like to go full fledge with an entire island devoted to this endeavor. I also feel if I can conquer the larger builds in terms of quality and design it will help improve my abilities no matter what my endeavor. I also own a rental village and would love to be able to supply my tenants with quality stuctures of my own. Eventually I will get there someday. If I win the guide I could very well get there sooner.&lt;br&gt;Thanks &lt;br&gt;SynCere Talon</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">SynCere Talon</dc:creator><pubDate>Sat, 04 Oct 2008 05:33:51 -0000</pubDate></item><item><title>Re: The Unofficial Second Life Building Guide - 5 copies up for grabs</title><link>http://www.metaversejournal.com/2008/10/04/the-unofficial-second-life-building-guide-5-copies-up-for-grabs/#comment-2837474</link><description>I'd love to build a sim that would be enjoyable for people come and explore :-))</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Synner Prinz</dc:creator><pubDate>Sat, 04 Oct 2008 05:20:54 -0000</pubDate></item><item><title>Re: The Unofficial Second Life Building Guide - 5 copies up for grabs</title><link>http://www.metaversejournal.com/2008/10/04/the-unofficial-second-life-building-guide-5-copies-up-for-grabs/#comment-2836698</link><description>Second Life is severely under-documented and it would be great to escape the limits of oral tradition when I'm building)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alberik Rotaru</dc:creator><pubDate>Sat, 04 Oct 2008 03:29:35 -0000</pubDate></item><item><title>Re: The Unofficial Second Life Building Guide - 5 copies up for grabs</title><link>http://www.metaversejournal.com/2008/10/04/the-unofficial-second-life-building-guide-5-copies-up-for-grabs/#comment-2836641</link><description>I'm working  with a Local authority to use SL to create 3d models of offices in consultation with various service users</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Cary</dc:creator><pubDate>Sat, 04 Oct 2008 03:15:28 -0000</pubDate></item><item><title>Re: The Unofficial Second Life Building Guide - 5 copies up for grabs</title><link>http://www.metaversejournal.com/2008/10/04/the-unofficial-second-life-building-guide-5-copies-up-for-grabs/#comment-2836236</link><description>I need to relocate my City I built 18months ago off the mainland to a new Island sim I am buying. I would love to update and improve the buildings and streets I currently have to make it look more in theme and detailed. The Building Guide sounds like just what I need to help me undergo the project.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lord Coalcliff</dc:creator><pubDate>Sat, 04 Oct 2008 01:31:56 -0000</pubDate></item></channel></rss>