Community Page
- www.metaversejournal.com/ Jump to website »
-
Subscribe -
Community
-
Top Commenters
-
Popular Threads
-
Recent Comments
- Their management of tickets (it's very strange), the first phase should be directed to the merchant and can be noticed that a lot of benefit of the individual lots are not traders, some traders...
- hey i want to be able to buy the stuff other wise wat are we going to do with the b bucks
- Jeremy, Thank you for your response. Maybe I'm just very unlucky but I've tried weekdays and weekends right around the clock and every time the place has been dead. Last time there were...
- I've yet to have a look at Singapore. In actual life the most I've been there was been Changi Airport, but it looks potentially interesting.
- I'm addicted to WoW. The landscape changes from area to area. The trade skills let you make hundreds of different items. The items all look different and nifty. You can learn tens of...
The Metaverse Journal
Australia's premiere virtual worlds news service
With the upcoming five year anniversary of Second Life’s public existence, there’ll be plenty of editorialising and we’re not about to miss out. Below are the key achievements and challenges arising from Second Life’s first five years.
The achievem ... Continue reading »
The achievem ... Continue reading »
12 months ago
What an interesting thought to have SL servers here in Oz so at least some regions would be more attractive to us down under. Given the interest and commitment that Telstra seems to have shown in SL they would be in an ideal position to host at least some of this exercise. They pursue value added services to their base internet service in a number of ways and have already adopted un-metered connectivity to SL surely the next step to make their “in world pond” regions even more attractive to tempt new customers and commercial interests would be the extension of running at least a few servers locally. The mix of local servers together with a responsive network must be a winner, adding value to the generally more expensive service they would like us to use.
Unless something along the lines of local servers are adopted, virtual worlds will always have a problem and will be restricted in acceptance and application.
Tanya